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1 [Small Update] Speed Demon Framework Updated: 2026-03-20
[Small Update] Speed Demon Framework

( current version in this game is outdated )

POWERED BY DIGITAL SWIRLLLLLL

Jump - Space/X/A [ Grounded ]

Homing Attack - Space/X/A [ Airborne + Target Nearby ]

Trick - Space/X/A [ Airborne + SparkleMode ]

AirKick - R/Square/X[ Airborne + SparkleMode ] ( exponential, adds to current speed )

Double Jump - Space/X/A [ Airborne ]

JumpDash - Space/X/A [ After DoubleJump ] ( sends wherever camera is facing )

Dropdash - E/LeftTrigger/LB [ Airborne ]

DropdashCharge - E/LeftTrigger/LB [ Airborne + Dropdashing ]

Dive - Shift/RightTrigger/RB [ Airborne ] ( can cancel AirKick, removes airdrag )

Crouch - Shift/RightTrigger/RB [ Grounded + Stationary ]

SlideRoll - Shift/RightTrigger/RB [ Grounded + Moving ]

Spindash - Space/X/A [ Grounded + Crouching ]

SpindashCharge - Space/X/A [ Grounded + Spindashing ]

SuperCharge - R/Square/X [ Fully Charged Dropdash or Spindash + Rings ]

Combat - E/LeftTrigger/LB [ Grounded ]

LightSpeedDash - Q/Triangle/Y

Boogy - T/Circle/B [ Grounded ]

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