If you are on PS5 or XBOX, visit the StyLiS Group to find the Console version! [CHINESE WEAPONS UPDATE] NEW ASSAULT RIFLES: QBZ-95, QBZ-97 NEW LMGS: QJB-95 LSW NEW DMR: QBU-88 NEW SNIPERS: SCS/LR-3, CS/LR-4A NEW Attachments: PRO 3-9X SCOPE, CS/OS15 NEW Map: Marooned Balancing changes for: KRISS VECTOR, MP7, MAC 10, UMP45, SR-3M, AS VAL Experimental balancing changes for all grip attachments [Update Notes] We're taking a different approach to dynamic scalable menu so the new menu may not scale perfectly to all screens Try playing around with /menuscale: and /menuaspectratio: commands to see what works best for you Thank you for continuing support for PF for over 10 years!
Read more[Official PF Test Server] We now load your main game player data for convenience of testing and to simulate a more accurate live server environment with weapon variety. Anything you do here will not be reflected in the main game, just like a regular VIP server. We are constantly updating this place at any moment. Expect random shutdowns that could occur consistently.
Read moreThis project is still in a very early state of development. Currently we are experimenting with a basic gameplay loop and ensuring zombies can pathfind correctly even in the most complex large maps. Most progression systems are currently incomplete and in "planning" phase. Premium currency and credits are not particularly useful at the moment. The goal of this closed testing cycle is to get a better idea of how players interact with our gameplay ideas. As it nears completion with our ideas fleshed out, it will eventually be released fully free-to-play!
Read moreLito learning how to build UI. Featuring raspy learning how to use the new framework. This is a work in progress, not everything may be functional nor work as intended. Please treat it as unfinished work.
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